

Note: These values are from the CAS demo. If you want to help reduce the number of Unknowns, please post your findings here! viewtopic.php?f=12&t=15Ĭolour Magic, a Sims 4 CAS cloning tool by Grant has revealed the many flags within CAS items and Build Mode items. It's simply a matter of detective work to figure out what the values mean (that is, what they do in the game). Feel free to go wild with flags CM will let you add new flags to the list (use the Add button, and then set the category and value), as well as change the values of existing flags.Ĭ) All the flags which are used on a lot of items in the demo have had their meanings figured out, but there are a lot we still DON'T know these are listed as "Unknown" in CM. So something that's blue and red can be both "color:red" and "color:blue". or if there's a limit, it's VERY large (around four billion!) You can also have multiple values for the same category. And when you reclassify, you don't have to do it for every recolor.ī) An item can have as many flags as you want. So if you filter for "red", you can still CHOOSE the blue recolor of an item. but all the other colors are still available for that item. that color will show up on the thumbnail. (Your flirty party dress might be lingerie in a different material.) Note however that when you reclassify one color.

So you can have different recolors of the same items in different categories. Flags are the bits of data that are responsible for determining what items show up with the various categories and filters - such as "pants" and "jeans" (main interface buttons), "everyday" and "formal" (catalog tabs), and filters, which let you select clothes by materials like "cotton" and "synthetic", colors like "red" and "blue", and styles like "cowboy" and "hipster".Ī) Flags are per-recolor, not per-mesh or per-thumbnail.
